The functionality on a server is basically the same as on a local game. Means if you are banned from a server, you should be banned and not have a chance to join. The reason why you cannot change your ID is because server owner have a problem to identify you. They will remain banned/whitelisted/oped/etc on servers. Unique IDs and not by names, so that no matter what a player is called ![]() This version provides complete support for identifying players through Means you are able to change your name but not your ID. Now it is working with a unique ID (v1.7.6). The only way is to contact the support (but they wont change it). The name is not changeable in an easy way. With your name you will be identified from the servers. The game is linked with you account and it is not possible to change that. That would be very bad, if it would be working. I simply wonder why online play limits the functionality present in the basic local Minecraft - namely that you can have more than one game state. My question is not about impersonating another player, nor avoiding bans, etc. I just wish there was a way to have more than one game state (player state) on a server, so that I could explore different strategies etc. I have no problem with having a unique id so that someone can ban me etc. When you play locally, you can have as many games as you wish. I think that the whole idea of there being a single game state associated with a single user id is, on its face, absurd. ![]() Is it possible to get a new game on a server without getting a new id (without buying a new copy of Minecraft)? This would make it possible to start from fresh on a server one doesn't control. This id has a 1:1 relationship with a game state on a server. ![]() There is some sort of a global "player id" that identifies you to Minecraft servers.
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